Skip to main content

8 posts tagged with "Perseus Patrol"

Devlogs and updates from the Perseus Patrol 4X-RTS game.

View All Tags

Perseus Patrol devlog #8: Combat refined

· 8 min read
Sandor Nagy
AerelonTech founder and CEO, Gridd App/DeckAI co-founder and CTO, Ex-McK, Ex-IcT

Stone, paper, scrissors. Chess. Most overused techniques.

Instead of the promised research focus, I had a different mood and creative energies lately turning me back to the new combat mechanics. I scaffolded a simple block-out in ThreeJS integrated into my demo to start visualizing this experience and it made me think more deeply.

Perseus Patrol devlog #6: Alien races

· 8 min read
Sandor Nagy
AerelonTech founder and CEO, Gridd App/DeckAI co-founder and CTO, Ex-McK, Ex-IcT

In this week’s devlog I wanted to address two things with the upcoming game:

  • an overview of the important alien races in the big picture,
  • and to introduce the main race to contrast humans against.

Perseus Patrol devlog #5: Storytelling ways

· 6 min read
Sandor Nagy
AerelonTech founder and CEO, Gridd App/DeckAI co-founder and CTO, Ex-McK, Ex-IcT

For years I was trying to find a way how I can drive a deeply engaging story in any type of video games. While the GOATed “Detroit: Become Human” delivers a core storytelling experience, not much happens outside of the story beats in terms of gaming: move, run, crouch, search and basic interact. No combat, no higher engagements. It makes sense though. Introducing all those elements bring the interaction space level not manageable by a branching storyline.

Perseus Patrol devlog #3: Modeling state behavior for the colonies

· 7 min read
Sandor Nagy
AerelonTech founder and CEO, Gridd App/DeckAI co-founder and CTO, Ex-McK, Ex-IcT

Making an entire galaxy feel like a living world is a tall challenge. I can not achieve this by brute forcing asset creation, but only by creating a system, or multiple game systems. These system have to make it feel like there are more than one intelligence is at play and that you are only a part of a bigger thing. Yet give enough leeway that you can interact with it and get expected results, not random disconnected events. Otherwise the game would break its own narrative.

Perseus Patrol devlog #2: Story Outline

· 7 min read
Sandor Nagy
AerelonTech founder and CEO, Gridd App/DeckAI co-founder and CTO, Ex-McK, Ex-IcT

Crossing a vast empty space right next to our own dear Sol system is the route of Perseus. The first Greek hero slayed and slayed monsters of the deep darkness on his trail. Humans told the tale of saving Andromeda from a sea monster, Cetus. What really happened, who knows thousands of years later. If only Perseus would walk amongst us today…

Perseus Patrol devlog #1: Game Loop

· 6 min read
Sandor Nagy
AerelonTech founder and CEO, Gridd App/DeckAI co-founder and CTO, Ex-McK, Ex-IcT

In the book I am still working on, the Giant has suffered a total hull-loss with tens of thousands souls still on-board. The ensuing years of investigations, clean-up and litigations led to uncover a conspiracy pushing the colony worlds to secede from the Federation.